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 Play65.com Backgammon Rules

aying Backgammon for Real Money

Playing Backgammon on Play65™ is exactly the same as in real life, only you get to meet exciting people from all over the world and play against them for Real Money. Before playing Backgammon for Real money, you must deposit money into your account. There are two ways to start playing for Real money after depositing money; joining an existing table or creating a new table. In both ways, there is a stake involved in the game and the winner takes everything and pays a small fee. Click here to view our commissions on Real Money games.

Series (Match Play) and Single (Money Game)

When playing a live match, there are two types of game modes: Series Mode (Match Play) - A series of games between two players that ends when one player wins by accumulating the agreed and set number of points. For each game, the number of points won is the doubling cube value multiplied by the win type (winning by a gammon is worth 2 points, winning by a backgammon is worth 3 points). Single Mode (Money Game) - The normal style of competition in which games are played independently. For each game, the loser pays the winner the agreed initial stake multiplied by the value of the doubling cube and further multiplied by the win type (two for a gammon or three for a backgammon).

Timers in the game

There are two types of timers when playing Backgammon in Play65™: Move Timer - this timer displays the time you have left to make a move. It is reset after each move. If this timer expires, the global timer will start ticking. Global Timer - this timer starts ticking only when the move timer expires. The global timer is set for the entire game.

Disconnections and Resuming Games

If you get disconnected, you will have 5 minutes to reconnect and resume the game. To do so, simply log in again and the disconnected game will be resumed automatically for you.If you do not return within 5 minutes, the game will be analyzed and the money will be split accordingly.

Playing with Beavers

An optional rule in Single Mode (money play)whereby when a player is doubled, he may immediately redouble (beaver) while retaining possession of the doubling cube. The original doubler has the option of accepting or refusing as with a normal double.

Object of the Game

The object of the game is for each player to bring all his checkers into his home board, and then to bear them off the board. The first player to clear all his checkers off the board is the winner.

Hitting and Entering

A point occupied by a single checker of either color is called a blot. If an opposing checker lands on a blot, the blot is hit and placed on the bar. Anytime a player has one or more checkers on the bar, his first obligation is to enter that checker(s) into the opposing home board. A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. For example, if a player rolls 4 and 6, he may enter a checker onto either the opponents' four point or six point, as long as the prospective point is not occupied by two or more of his opponents' checkers. If neither of the points is open, the player loses his turn. If a player is able to enter some but not all of his checkers, he must enter as many as he can and then forfeit the remainder of his turn. After the last of a players' checkers have been entered, any unused numbers on the dice must be played.

Bearing Off

Once a player has moved all of his fifteen checkers into his home board, he can begin bearing off. A player bears off a checker by rolling a number that corresponds to the point on which the checker resides, and then removing that stone from the board. If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point. If there are no checker on the higher-numbered points, the player can remove a stone from the next highest point. A player is under no obligation to bear off if he can make an otherwise legal move. A player must have all of his active checkers in his home board to bear off. If a checker is hit during the bear-off process, the player must bring that checker back to his home board before continuing to bear off.

Gammons and Backgammons

At the end of the game, if the losing player has borne off at least one checker, he loses only the value showing on the doubling cube (the original wager or one point if there have been no doubles). However, if the loser has not borne off any of his checkers, he is gammoned and loses twice the value of the doubling cube. Moreover, if the loser has not borne off any of his checkers and still has a checker on the bar or in the winners' home board, he is backgammoned and loses three times the value of the doubling cube.

 Restricted Activities


  • You may not play if you are a resident of the United States states of Arizona, Connecticut, Florida, Louisiana, Montana or Vermont or any other state or territory you are not permitted by law to participate in this game nor win any promotion prizes..
     

  • You may not open more than one account per person, or per computer or address.
     

  • You may not use any software or hardware to assist play. The Site will monitor any attempt to use such restricted aids, and shall immediately terminate your account upon discovery of such use.
     

  • You may not consult with or help other players while they are playing, by using the chat feature, or in any other way.
     

  • You may not intentionally lose any games or try to otherwise manipulate your rating or achieve a competitive advantage.
     

  • You may not deliberately transfer money between accounts.
     

  • You may not harass other participants, or post objectionable material, including use of any offensive language.
     

  • You may not send any "spam" emails or messages, including (without limitation): (i) any unsolicited email to a recipient (ii) repeatedly posting messages irrelevant to the discussion (iii) solicitation for any goods or services.
     

  • You may not disconnect on purpose while in a game or allow the global timer to run out..
     

THE SITE WILL MONITOR ANY PERFORMANCE OF ANY OF THE RESTRICTED ACTIVITIES LISTED ABOVE AND IN ANY EVENT IN WHICH THE COMPANY DEEMS THAT SUCH RESTRICTED ACTIVITY WAS PERFORMED, IT SHALL IMMEDIATELY TERMINATE YOUR ACCOUNT WITHOUT NOTICE.

Upon termination of your account, your membership in the Site will be cancelled; you will be prohibited from any future membership and you will not be permitted to participate in any Games.
 

 

 
 

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